Intermediate Build Engineer (Apex Legends) Job at Electronic Arts, Oregon State

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  • Electronic Arts
  • Oregon State

Job Description

We’re looking for a highly skilled Build & Release Engineer who will embrace our culture and share their hard earned expertise to make and deliver builds to internal and external parties, and ensure that releases go smoothly.
We’re picturing someone who is experienced in game development, passionate about the build process, has a strong working knowledge of build pipelines, and is eager to help our teams hit their development goals. If this sounds like you, we look forward to seeing your resume!
What you’ll do…

  • Assist with and drive the development and orchestration of deployment workflows as well as performing deployments.
  • Develop and improve the technical build pipeline in C# and Groovy that automates and drives the build system and other related tooling
  • Work as a technical liaison with development teams to address build issues and improvements.
  • Collaborate across domain teams and QA on releases/updates and patches
  • Support our integration process, emergent work and deployments
  • Assist in maintaining industry best practices in DevOps and CI through good coding practices and participating in code reviews

Ideally, you will have…

  • Previous experience in build engineering, working with consoles and first parties in a AAA games studio
  • Programming experience in C#/Java/OOP
  • Scripting and automation skills in one or more of Groovy, Python, bash, or similar.
  • Experience with automated build systems such as Jenkins, TeamCity or equivalent.
  • Experience with Perforce or equivalent.
  • Bachelor's degree in Computer Science or a related field, or equivalent experience.

Other qualities we look for…

  • Experience with Ansible and VMWare
  • Experience working with GAAS or regular title updates
  • Experience with the ADX or equivalent
  • Experience with JIRA or equivalent.
  • Must be self-driven and a team player with a solid work ethic.
  • Passion for games.
  • Excellent communication skills.
  • Experience working with next gen game consoles

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US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


BASE SALARY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $140,700 - $204,700 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $125,300 - $204,700 USD Annually
• Jersey City, NJ :
º $164,800 - $204,700 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,000 - $174,800 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):
º $125,300 - $198,100 USD Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
"

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Job Tags

Holiday work, Full time,

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